Resident Evil 4’s quick-time events - cinematic moments where you must press specific buttons in time with on-screen prompts - have also been transposed onto the Quest controllers well, but they come complete with tacky sound effects and UI elements that made me feel like I was standing in a busy arcade. The cuts between the theatre and gameplay can be so immediate at times that they feel like whiplash. There are so many set pieces that have been lovingly recreated in virtual reality, but there are also plenty of simple scenes that I wanted to play but instead had to watch. This is the game’s most pressing problem. But when you get kicked into a theatre room to watch a short animation or a pre-rendered cutscene, the atmosphere takes a beating. When you’re being pulled around the lake by the Del Lago, firing harpoons into its mouth while hearing the water rush around you, Resident Evil 4 VR pulls you into the action in a way the original game couldn’t. Rather than first-timers, Resident Evil 4 VR feels targeted at returning players who understand the original’s quirks and want to experience the game through a new and surprisingly brilliant lens. If you’re looking to tick Resident Evil 4 off of your gaming bucket list (and you should), I would play it on a PC or a modern console first, as it holds up really well and has been ported everywhere. It’s still not the version of the game I would recommend to everyone, however. Expect Chicken Eggs, Blue Medallions, and plenty of Ashley shouting “Where are you going, Leon!?” This is the full game from 2005, with barely any compromises. Easily the most surprising thing about Resident Evil 4 VR is that it is not that at all. They jab your ribs with nostalgia, letting you relive some great scenes before you put it down after a few hours and never touch it again. Most VR games, especially those that lean on an established property, tend to cash in on its popularity by providing you with a watered-down amusement park version of the real deal. When you hear that a classic game like Resident Evil 4 is getting a virtual reality port, the easy reaction is to roll your eyes and groan. That is, until a previously invisible Novistador lurched at me, and I threw my headset onto the sofa. After hours of staring at rotting corpses, decaying walls, and thorny parasites in first-person, I felt like I was playing a different game, one that I was struggling to put down. By the time I entered the sewers of Castle Salazar in Resident Evil 4 VR, my understanding of Capcom’s beloved 2005 horror game had been warped considerably by the new perspective that virtual reality brings.
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